This game is a gem for fans of the dungeon crawler, in particular Dungeon Master. Those crates, bag, and items where placed there by me and shifted from level to level as a mobile base.Īny team of prisoners can make it to the bottom of the dungeon, so long as they're carefully played. The game has artful ground/world items that can be pedantically stacked to your (OCD) heart's content. Picture: You'll always feel a bit reluctant to let something go in case its needed later. Its all about dealing with the traps, secrets, enemies, and managing the wonderfully hands on inventory and spell mechanics. Who 'they' are, and why they're there is of cursory importance. It stays true to its roots and plays like a dungeon romp that challenges 'you', as much if not more than your characters. I've seen some complaints that its light on story, or lacks the refinement (dumbing down convenience) of 'modern' RPGs and should be marked down for this, but thats bunk. It doesn't just look beautiful, it plays beautifully. Its a clear labour of love by Almost Human Games. So much was artfully retained from the Dungeon Master formula, and prettied up a treat.
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